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Mastering Bloom's Taxonomy: A Guide for Effective eLearning Design #learning #elearning #tutorial
08:01

Mastering Bloom's Taxonomy: A Guide for Effective eLearning Design #learning #elearning #tutorial

Welcome to our YouTube tutorial on mastering Bloom's Taxonomy, your ultimate resource for crafting engaging eLearning content. This concise 10-minute video delves into Benjamin Bloom's hierarchical framework, breaking down each of its six cognitive levels with relatable examples and a captivating story. 1. Remembering: This level involves recalling facts or information without necessarily understanding them deeply. For example, remembering the capital cities of different countries. 2. Understanding: Understanding entails comprehending or explaining the meaning of information. An example would be explaining the concept of supply and demand in economics. 3. Applying: At this level, learners use acquired knowledge to solve problems in new situations. For instance, applying mathematical formulas to solve real-world problems like calculating the area of a room. 4. Analyzing: Analyzing involves breaking down information into its component parts and understanding relationships between them. Analyzing a literary text to identify themes, motifs, and character development serves as an example. 5. Evaluating: This level entails making judgments about the value or quality of ideas, materials, or methods based on a set of criteria. Critiquing an argument in a persuasive essay and determining its effectiveness illustrates this level. 6. Creating: Creating is the highest level, where learners generate new ideas, products, or ways of thinking. For example, designing and developing a multimedia presentation to showcase a research project. Now that we understand each level of Bloom's Taxonomy, let's apply them to a captivating story. Imagine a scenario where our protagonist, Vijay, embarks on a journey to solve a mystery. Throughout his adventure, he encounters various challenges that require different levels of cognitive skills. 1. Remember 2. Understand 3. Apply 4. Analyze 5. Evaluate 6. Create From recalling facts to creating innovative solutions, we explore practical tips for incorporating Bloom's Taxonomy into your eLearning design. Join us to discover how to create immersive learning experiences that foster critical thinking and empower learners to succeed. Don't miss out on mastering Bloom's Taxonomy for effective eLearning design!
Learning Design vs Instructional Design | E-Learning Experiments #learning #elearning #education
02:50

Learning Design vs Instructional Design | E-Learning Experiments #learning #elearning #education

Welcome back to E-Learning Experiments! In this video, we are exploring the intriguing realm of learning design versus instructional design. If you've been working in instructional design, you might have come across the term LXD. But this job title, along with others, can be puzzling and even misleading sometimes. Learning Design, or LXD, seems quite different from instructional design. It focuses more on the people it serves, using principles like human-centred design and user research. But is it really that different? In this video, we explore the contrasts between these two. Join us as we define LD and ID, compare their differences, and discuss when to apply each theory. Discover the architect-like precision of instructional design and the master chef-like creativity of learning design. Gain insights into their applications and strengths to enhance your learning journey. Book recommendations: 1. "The Essentials of Instructional Design: Connecting Fundamental Principles with Process and Practice" by Abbie Brown and Tim D. Green https://amzn.to/49YFoPV 2. "Design for How People Learn" by Julie Dirksen https://amzn.to/3wxNa4W 3. "Understanding By Design" by Grant Wiggins and Jay McTighe https://amzn.to/49AUImi 4. "E-Learning and the Science of Instruction" by Ruth Colvin Clark and Richard E. Mayer https://amzn.to/3Im7JnO 5. "Learning Experience Design Essentials" by Cara North https://amzn.to/49zIn1r 6. "The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education" by Karl M. Kapp https://amzn.to/3UX4735 7. "Educational Psychology: Developing Learners" by Jeanne Ellis Ormrod https://amzn.to/49DB6hi #ELearning #InstructionalDesign #LearningDesign #Education #EdTech #LearningExperience #Training #OnlineLearning #EduChat #LearningTheory #ADDIE #InteractiveLearning #Engagement #SkillDevelopment #EducationalPsychology #BookRecommendations #cognitive #HappyLearning #cognitivelearning #psychology #xapi #storyboarding #learningexperience #skilldevelopment #elearningdevelopment

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